Babysitters Guide To Monster Hunting
Method Scares Up The Boogeyman
I was the lead model and texture artist for this show, responsible for creature and environment modeling and textures.
Fantastic Beasts: The Crimes of Grindelwald
I was the model and texture lead for the creatures, digidoubles, and environments, I supervised around ten artists. My responsibilities included doing rounds, attending dailies, helping artists to improve their work and help them hit supervisor notes, develop workflows so things go smoothly, teach new artists the pipeline, scheduling, communicating with downstream departments, and QC checking published files. I oversaw all aspects of the creature modeling and texturing process for about 8 creatures, including topology, sculpting, facial blendshapes and internal muscle and bone geo for simulation . In addition to my responsibilities as a lead, I modeled and sculpted the Leucrocotta creature.
I mostly just supervised the Kelpie creature, and worked on the more technical aspect of it like maintaining clean lods, uvs, blendshapes, communicating with rigging and techanim about their needs etc.
Night at The Museum 3
I did the modeling, sculpting, facial and muscular blendshapes of the trafalgar square lions.